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Sakashima the ImpostorSakashima the ImpostorLegendary Creature — Human Rogue You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has " Power: 3 Toughness: 1 Artist: rk post Color identity: U Reference prices
Data snapshot 2026-10-22. Not live offers. Use in a combo · Use in a deck Editions & versions4 printings across 3 editions. Choose a printing to view its artwork and details. Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote. Secret Lair DropBorderless · Inverted
Secret Lair DropBorderless · Inverted
Saviors of Kamigawa
MTGO: 0.02 tix View this printingNo printings match. Try another edition, number, or treatment. Combos using this cardMonobrown Indestructible That Which Was Taken Format legality
Rulings2005-06-01 If there is no creature on the battlefield or if you don't choose a creature as Sakashima enters, Sakashima remains a 3/1 Human Rogue. 2005-06-01 Sakashima doesn't get the return to hand ability unless a creature is copied as Sakashima enters. Sakashima can't copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield. 2005-06-01 Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing. Current Oracle text is shown for every printing.
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