Adventures in the Forgotten Realms
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| Finish | USD | EUR |
|---|---|---|
| Nonfoil | $0.23 | €0.16 |
| Foil | $0.30 | €0.29 |
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Zalto, Fire Giant DukeAdventures in the Forgotten Realms Showcase Zalto, Fire Giant DukeLegendary Creature — Giant Barbarian Trample
Whenever Zalto is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.) Power: 7 Toughness: 3 Artist: Justine Jones Color identity: R Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Zalto, Fire Giant Duke Reference prices
Data snapshot 2026-10-22. Not live offers. Use in a combo · Use in a deck Editions & versions5 printings across 2 editions. Choose a printing to view its artwork and details. Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote. Adventures in the Forgotten RealmsShowcase
Adventures in the Forgotten Realms
MTGO: 0.02 tix View this printingAdventures in the Forgotten Realms Promos
Adventures in the Forgotten Realms Promos
Adventures in the Forgotten Realms Promos
No printings match. Try another edition, number, or treatment. Combos using this cardNo combos yet. Format legality
Rulings2021-07-23 A player may only have one dungeon in the command zone at a time. 2021-07-23 Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered. 2021-07-23 Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon. 2021-07-23 Dungeons are removed from the game as a state-based action. 2021-07-23 If Zalto is dealt damage by multiple sources at the same time (usually creatures blocking it), you will only venture into the dungeon once. 2021-07-23 If Zalto is dealt lethal damage, you will still get to venture into the dungeon. 2021-07-23 If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one. 2021-07-23 Moving into a dungeon room will cause its room ability to trigger. 2021-07-23 Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game. 2021-07-23 The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game. 2021-07-23 To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. 2021-07-23 You can only move forward (well, downward) in a dungeon, never backwards or sideways. Current Oracle text is shown for every printing.
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