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Arlinn, the Pack's Hope // Arlinn, the Moon's Fury

Arlinn, the Pack's Hope // Arlinn, the Moon's Fury

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Innistrad: Midnight Hunt Promos

#211s · EN · Mythic · 2021-09-24

Browse all 7 printings ↓

Arlinn, the Pack's Hope

{2}{R}{G}

Legendary Planeswalker — Arlinn

Daybound (If a player casts no spells during their own turn, it becomes night next turn.) +1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it. −3: Create two 2/2 green Wolf creature tokens.

Loyalty: 4

Arlinn, the Moon's Fury

Legendary Planeswalker — Arlinn

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) +2: Add {R}{G}. 0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.

Loyalty: 4

Artist: Anna Steinbauer

Color identity: G, R

Related cards: Day // Night Wolf Arlinn, the Pack's Hope // Arlinn, the Moon's Fury

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Foil$7.06€5.92

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

7 printings across 5 editions. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

No combos yet.

Format legality
Standardnot legal
Futurenot legal
Historiclegal
Timelesslegal
Gladiatorlegal
Pioneerlegal
Modernlegal
Legacylegal
Paupernot legal
Vintagelegal
Pennylegal
Commanderlegal
Oathbreakerlegal
Standardbrawlnot legal
Brawllegal
Competitivebrawllegal
Alchemynot legal
Paupercommandernot legal
Duellegal
Oldschoolnot legal
Premodernnot legal
Predhnot legal
Tlrnot legal
Rulings

2021-09-24 Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

2021-09-24 Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

2021-09-24 Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

2021-09-24 If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

2021-09-24 If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

2021-09-24 If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

2021-09-24 If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

2021-09-24 If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

2021-09-24 Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

Current Oracle text is shown for every printing.