Forgotten Realms Commander
| Finish | USD | EUR |
|---|---|---|
| Nonfoil | $2.28 | €1.96 |
MTGO: 2.13 tix
Selected printing
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Midnight PathlighterMidnight PathlighterCreature — Human Wizard Creatures you control can't be blocked except by legendary creatures.
Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) Power: 2 Toughness: 3 Artist: PINDURSKI Color identity: U, W Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Midnight Pathlighter Reference prices
MTGO: 2.13 tix Data snapshot 2026-10-22. Not live offers. Use in a combo · Use in a deck Editions & versions2 printings across 1 edition. Choose a printing to view its artwork and details. Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote. Forgotten Realms Commander
MTGO: 2.13 tix Selected printingForgotten Realms CommanderExtended art
No printings match. Try another edition, number, or treatment. Combos using this cardNo combos yet. Format legality
Rulings2021-07-23 A player may only have one dungeon in the command zone at a time. 2021-07-23 Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered. 2021-07-23 Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon. 2021-07-23 Dungeons are removed from the game as a state-based action. 2021-07-23 If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one. 2021-07-23 Moving into a dungeon room will cause its room ability to trigger. 2021-07-23 Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game. 2021-07-23 The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game. 2021-07-23 To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. 2021-07-23 Unblocked creatures with double strike deal damage twice, which will cause Midnight Pathlighter's last ability to trigger twice. 2021-07-23 You can only move forward (well, downward) in a dungeon, never backwards or sideways. Current Oracle text is shown for every printing.
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