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Squall, SeeD Mercenary

Squall, SeeD Mercenary

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Final Fantasy

#402 · EN · Rare · 2025-06-13

Borderless · Inverted

Browse all 6 printings ↓

Squall, SeeD Mercenary

{2}{W}{B}

Legendary Creature — Human Knight Mercenary

Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Power: 3

Toughness: 4

Artist: Kato Ayaka

Color identity: B, W

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$3.68€4.24
Foil$7.77€7.17

MTGO: 0.03 tix

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

6 printings across 3 editions. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

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Format legality
Standardlegal
Futurelegal
Historiclegal
Timelesslegal
Gladiatorlegal
Pioneerlegal
Modernlegal
Legacylegal
Paupernot legal
Vintagelegal
Pennylegal
Commanderlegal
Oathbreakerlegal
Standardbrawllegal
Brawllegal
Competitivebrawllegal
Alchemylegal
Paupercommandernot legal
Duellegal
Oldschoolnot legal
Premodernnot legal
Predhnot legal
Tlrnot legal
Rulings

2025-06-06 A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step (including creatures controlled by your teammates, if applicable). For example, Squall's first ability won't trigger if you attack with multiple creatures and all but one of them are removed from combat. Similarly, creatures that enter the battlefield attacking later in combat won't be considered when determining whether or not a creature attacked alone.

2025-06-06 If Starting Town enters during another player's turn, it'll enter tapped no matter how many turns they've taken.

2025-06-06 If a card in your graveyard has {X} in its mana cost, X is 0 for the purpose of determining its mana value.

2025-06-06 If an effect restarts the game, Starting Town will enter tapped in the new game unless it's your first, second, or third turn of that game.

2025-06-06 Starting Town's first ability cares about how many turns you have taken, not necessarily how many turns the game has had, in case you take an extra turn.

Current Oracle text is shown for every printing.