Mystery Booster 2
| Finish | USD | EUR |
|---|---|---|
| Nonfoil | $0.18 | €0.34 |
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Night of the Flying MerfolkNight of the Flying MerfolkEnchantment — Saga Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.)
I — Create two 1/1 blue Merfolk creature tokens.
II — Put a flying counter on each tapped creature you control.
III — Draw a card for each creature you control that dealt combat damage to a player this turn. Artist: Ashlea Kelly Color identity: U Reference prices
Data snapshot 2026-10-22. Not live offers. Use in a combo · Use in a deck Editions & versions1 printings across 1 edition. Choose a printing to view its artwork and details. Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote. Mystery Booster 2
No printings match. Try another edition, number, or treatment. Combos using this cardNo combos yet. Format legality
Rulings2024-11-08 For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure. 2024-11-08 Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!). 2024-11-08 Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play. Current Oracle text is shown for every printing.
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