Lorwyn Eclipsed Promos
| Finish | USD | EUR |
|---|---|---|
| Nonfoil | $1.65 | €0.79 |
| Foil | $3.89 | €1.54 |
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High Perfect MorcantHigh Perfect MorcantLegendary Creature — Elf Noble Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.)
Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Power: 4 Toughness: 4 Artist: Victor Adame Minguez Color identity: B, G Reference prices
Data snapshot 2026-10-22. Not live offers. Use in a combo · Use in a deck Editions & versions3 printings across 2 editions. Choose a printing to view its artwork and details. Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote. Lorwyn Eclipsed Promos
Lorwyn Eclipsed
MTGO: 0.02 tix View this printingLorwyn EclipsedExtended art
MTGO: 0.02 tix View this printingNo printings match. Try another edition, number, or treatment. Combos using this cardNo combos yet. Format legality
Rulings2025-11-17 All of the -1/-1 counters must be put on a single creature. You can't choose to split them up between multiple creatures. 2025-11-17 If High Perfect Morcant enters at the same time as one or more other Elves you control, its first ability will trigger for each of those other Elves as well as itself. 2025-11-17 If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. For example, if a creature has three +1/+1 counters on it and two -1/-1 counters are put on it, state-based actions will remove two of each of those kinds of counters, leaving the creature with just one +1/+1 counter. 2025-11-17 If a creature that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, effects that refer to the counters on that creature when it died will see all of those +1/+1 and -1/-1 counters. 2025-11-17 If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others. 2025-11-17 If you can't place -1/-1 counters on any creatures you control (probably because you control no creatures), you can't choose to blight. 2025-11-17 Once you've announced that you're casting a spell or activating an ability, players can't take actions until you've finished doing so. Notably, opponents can't try to destroy or otherwise remove your creatures to stop you from blighting as part of paying the cost of that spell or ability. 2025-11-17 Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond. 2025-11-17 The creature you choose to put -1/-1 counters on doesn't have to have enough toughness to survive the process. For example, if you blight 2, you can choose to put the counters on a 1/1 creature you control. 2025-11-17 When you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them. 2025-11-17 You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all. Current Oracle text is shown for every printing.
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