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All-Fates Stalker

All-Fates Stalker

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Edge of Eternities

#3 · EN · Uncommon · 2025-08-01

Browse all 1 printings ↓

All-Fates Stalker

{3}{W}

Creature — Drix Assassin

When this creature enters, exile up to one target non-Assassin creature until this creature leaves the battlefield. Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Power: 2

Toughness: 3

Artist: Lius Lasahido

Color identity: W

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$0.25€0.16
Foil$0.19€0.35

MTGO: 0.03 tix

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

1 printings across 1 edition. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

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Format legality
Standardlegal
Futurelegal
Historiclegal
Timelesslegal
Gladiatorlegal
Pioneerlegal
Modernlegal
Legacylegal
Paupernot legal
Vintagelegal
Pennynot legal
Commanderlegal
Oathbreakerlegal
Standardbrawllegal
Brawllegal
Competitivebrawllegal
Alchemylegal
Paupercommandernot legal
Duellegal
Oldschoolnot legal
Premodernnot legal
Predhnot legal
Tlrnot legal
Rulings

2025-07-25 Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

2025-07-25 If All-Fates Stalker leaves the battlefield before its first ability resolves, the target creature won’t be exiled.

2025-07-25 If a token is exiled this way, it will cease to exist and won’t return to the battlefield.

2025-07-25 If you choose to pay a spell’s warp cost rather than its mana cost, you’re still casting the spell. It goes on the stack and can be responded to and countered. You can cast a spell for its warp cost only if you could cast that spell. Most of the time, this means during your main phase while the stack is empty.

2025-07-25 If you pay the warp cost to cast a spell, that permanent will be exiled only if it’s still on the battlefield when that triggered ability resolves. If it goes to another zone before then, it will stay where it is. If it goes to exile some other way, its owner won’t be able to cast it on a future turn.

Current Oracle text is shown for every printing.


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