Duskmourn: House of Horror
| Finish | USD | EUR |
|---|---|---|
| Nonfoil | $0.52 | €0.51 |
| Foil | $0.90 | €0.76 |
MTGO: 0.05 tix
Selected printing
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Nowhere to RunNowhere to RunEnchantment Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger. Artist: Jodie Muir Color identity: B Reference prices
MTGO: 0.05 tix Data snapshot 2026-10-22. Not live offers. Use in a combo · Use in a deck Editions & versions2 printings across 2 editions. Choose a printing to view its artwork and details. Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote. Duskmourn: House of Horror
MTGO: 0.05 tix Selected printingWizards Play Network 2026
No printings match. Try another edition, number, or treatment. Combos using this cardNo combos yet. Format legality
Rulings2024-09-20 If a spell or ability targeting a creature an opponent controls with a ward ability is on the stack, causing Nowhere to Run to leave the battlefield won't cause that ward ability to trigger. 2024-09-20 If a spell or ability you control targets a creature an opponent controls with hexproof and Nowhere to Run leaves the battlefield while that spell or ability is on the stack, that creature becomes an illegal target for that spell or ability. This includes Nowhere to Run's own triggered ability. 2024-09-20 Ward abilities of creatures your opponents control won't trigger as long as Nowhere to Run is on the battlefield. It doesn't matter whether or not they have hexproof. Current Oracle text is shown for every printing.
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