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Clocknapper

Clocknapper

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Unstable

#29 · EN · Rare · 2017-12-08

Browse all 2 printings ↓

Clocknapper

{3}{U}{U}

Creature — Human Spy

When this creature enters, choose beginning phase, first main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)

Power: 2

Toughness: 2

Artist: Marco Teixeira

Color identity: U

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$0.28€0.11
Foil$0.40€0.70

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

2 printings across 2 editions. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

No combos yet.

Format legality
Standardnot legal
Futurenot legal
Historicnot legal
Timelessnot legal
Gladiatornot legal
Pioneernot legal
Modernnot legal
Legacynot legal
Paupernot legal
Vintagenot legal
Pennynot legal
Commandernot legal
Oathbreakernot legal
Standardbrawlnot legal
Brawlnot legal
Competitivebrawlnot legal
Alchemynot legal
Paupercommandernot legal
Duelnot legal
Oldschoolnot legal
Premodernnot legal
Predhnot legal
Tlrnot legal
Rulings

2018-01-19 Beginning phase: You untap permanents you control and your opponent doesn’t. Abilities that trigger at the beginning of your upkeep happen and ones that trigger at the beginning of their upkeep don’t. You draw a card as it’s now your draw step, so your opponent doesn’t.

2018-01-19 Combat phase: Just like combat on your turn, you can attack your opponents with your creatures. The opponent you stole the phase from can’t attack with their creatures, but they can block.

2018-01-19 Ending phase: Most abilities that trigger during the end step don’t care whose turn it is, but a few do. Effects that last “until end of turn” or “this turn” will expire as normal, as they also don’t care whose turn it is.

2018-01-19 Postcombat main phase: Same as precombat main phase.

2018-01-19 Precombat main phase: You can cast all types of spells while your opponent can only cast instants and spells with flash.

2018-01-19 To steal a phase means that during that player’s next turn, as the chosen phase begins, you treat it as if it were your turn. Here’s what happens if you steal each phase:

Current Oracle text is shown for every printing.