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Odric, Lunarch Marshal

Odric, Lunarch Marshal

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The List

#INR-36 · EN · Rare · 2026-10-19

Browse all 11 printings ↓

Odric, Lunarch Marshal

{3}{W}

Legendary Creature — Human Soldier

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

Power: 3

Toughness: 3

Artist: Chase Stone

Color identity: W

Reference prices

No price available for this printing.

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

11 printings across 8 editions. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

No combos yet.

Format legality
Standardnot legal
Futurenot legal
Historiclegal
Timelesslegal
Gladiatorlegal
Pioneerlegal
Modernlegal
Legacylegal
Paupernot legal
Vintagelegal
Pennylegal
Commanderlegal
Oathbreakerlegal
Standardbrawlnot legal
Brawllegal
Competitivebrawllegal
Alchemynot legal
Paupercommandernot legal
Duellegal
Oldschoolnot legal
Premodernnot legal
Predhnot legal
Tlrnot legal
Rulings

2020-01-24 If one of those creatures has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.

2016-04-08 Multiple instances of any of the abilities Odric can grant your creatures are redundant.

2016-04-08 Odric's ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities. If a creature gains one of the listed abilities before Odric's triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, then creatures you control will gain that ability.

2016-04-08 The set of creatures affected by Odric's ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won't gain any abilities or cause creatures to gain new abilities, and the abilities gained won't change even if every creature that normally had the abilities leaves the battlefield.

Current Oracle text is shown for every printing.


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