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Approach My Molten Realm

Approach My Molten Realm

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Archenemy Schemes

#3★ · EN · Common · 2010-06-18

Oversized

Browse all 1 printings ↓

Approach My Molten Realm

Scheme

When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.

Artist: Jim Pavelec

Color identity: Colorless

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$8.18€5.90

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

1 printings across 1 edition. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

No combos yet.

Format legality
Standardnot legal
Futurenot legal
Historicnot legal
Timelessnot legal
Gladiatornot legal
Pioneernot legal
Modernnot legal
Legacynot legal
Paupernot legal
Vintagenot legal
Pennynot legal
Commandernot legal
Oathbreakernot legal
Standardbrawlnot legal
Brawlnot legal
Competitivebrawlnot legal
Alchemynot legal
Paupercommandernot legal
Duelnot legal
Oldschoolnot legal
Premodernnot legal
Predhnot legal
Tlrnot legal
Rulings

2010-06-15 If a spell or ability divides damage among multiple recipients (such as Fireball does), the damage is divided before this effect doubles it.

2010-06-15 If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the permanent that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn” and Lava Axe says “Lava Axe deals 5 damage to target player or planeswalker.” Suppose a Lava Axe would deal 5 damage to a player who has cast Mending Hands targeting themselves. The player who would be dealt damage can either (a) prevent 4 damage first and then let this scheme’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.

2010-06-15 The effect doesn’t wear off until just before your next untap step (even if an effect will cause that untap step to be skipped).

2010-06-15 This ability applies no matter who or what the damage would be dealt to: a creature, a player, or a planeswalker. It also doesn’t matter who controls the source.

Current Oracle text is shown for every printing.