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Explosive Derailment

Explosive Derailment

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Outlaws of Thunder Junction

#122 · EN · Common · 2024-04-19

Browse all 1 printings ↓

Explosive Derailment

{R}

Instant

Spree (Choose one or more additional costs.) + {2} — Explosive Derailment deals 4 damage to target creature. + {2} — Destroy target artifact.

Artist: Leon Tukker

Color identity: R

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$0.24€0.16
Foil$0.26€0.10

MTGO: 0.03 tix

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

1 printings across 1 edition. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

No combos yet.

Format legality
Standardlegal
Futurelegal
Historiclegal
Timelesslegal
Gladiatorlegal
Pioneerlegal
Modernlegal
Legacylegal
Pauperlegal
Vintagelegal
Pennynot legal
Commanderlegal
Oathbreakerlegal
Standardbrawllegal
Brawllegal
Competitivebrawllegal
Alchemynot legal
Paupercommanderlegal
Duellegal
Oldschoolnot legal
Premodernnot legal
Predhnot legal
Tlrlegal
Rulings

2024-04-12 Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.

2024-04-12 If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.

2024-04-12 If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.

2024-04-12 If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

2024-04-12 If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.

2024-04-12 No matter which modes you choose, you always follow the instructions in the order they are written.

2024-04-12 No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.

2024-04-12 Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.

2024-04-12 The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.

2024-04-12 You can’t choose the same mode more than once.

2024-04-12 You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.

2024-04-12 You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.

Current Oracle text is shown for every printing.


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