Shadows over Innistrad
| Finish | USD | EUR |
|---|---|---|
| Nonfoil | $0.25 | €0.08 |
| Foil | $0.59 | €0.70 |
MTGO: 0.03 tix
Selected printing
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Kessig Forgemaster // Flameheart WerewolfKessig ForgemasterCreature — Human Shaman Werewolf Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature. Power: 2 Toughness: 1 Flameheart WerewolfCreature — Werewolf Whenever this creature blocks or becomes blocked by a creature, this creature deals 2 damage to that creature.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature. Power: 3 Toughness: 2 Artist: Winona Nelson Color identity: R Related cards: Kessig Forgemaster // Flameheart Werewolf Shadows Over Innistrad Checklist 1 Reference prices
MTGO: 0.03 tix Data snapshot 2026-10-22. Not live offers. Use in a combo · Use in a deck Editions & versions1 printings across 1 edition. Choose a printing to view its artwork and details. Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote. Shadows over Innistrad
MTGO: 0.03 tix Selected printingNo printings match. Try another edition, number, or treatment. Combos using this cardNo combos yet. Format legality
Rulings2016-04-08 Flameheart Werewolf's first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Flameheart Werewolf, Flameheart Werewolf doesn't become unblocked. 2016-04-08 Kessig Forgemaster's first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Kessig Forgemaster, Kessig Forgemaster doesn't become unblocked. 2016-04-08 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn. 2016-04-08 To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger. Current Oracle text is shown for every printing.
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