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Neheb, the Eternal

Neheb, the Eternal

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Commander Masters

#1062 · EN · Mythic · 2023-08-04

Borderless · Inverted

Browse all 9 printings ↓

Neheb, the Eternal

{3}{R}{R}

Legendary Creature — Zombie Minotaur Warrior

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.

Power: 4

Toughness: 6

Artist: Alex Stone

Color identity: R

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Foil$38.10€31.92

Data snapshot 2026-10-23. Not live offers.

Use in a combo · Use in a deck

Editions & versions

9 printings across 6 editions. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-23. Prices vary by seller and condition; — means no quote.

Combos using this card

No combos yet.

Format legality
Standardnot legal
Futurenot legal
Historiclegal
Timelesslegal
Gladiatorlegal
Pioneerlegal
Modernlegal
Legacylegal
Paupernot legal
Vintagelegal
Pennylegal
Commanderlegal
Oathbreakerlegal
Standardbrawlnot legal
Brawllegal
Competitivebrawllegal
Alchemynot legal
Paupercommandernot legal
Duellegal
Oldschoolnot legal
Premodernnot legal
Predhnot legal
Tlrnot legal
Rulings

2023-07-28 If a creature is attacking a planeswalker, that planeswalker's controller is the defending player. If a creature is attacking a battle, that battle's protector is the defending player.

2017-07-14 Afflict causes the defending player to lose life; it's not damage or combat damage.

2017-07-14 Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won't deal combat damage in time to save that player.

2017-07-14 Because it triggers at the beginning of a phase, Neheb's last ability isn't a mana ability. It uses the stack and can be countered by effects that interact with triggered abilities, such as that of Nimble Obstructionist.

2017-07-14 Damage dealt to a player causes that player to lose that much life.

2017-07-14 If an opponent loses life and subsequently loses the game before your postcombat main phase, Neheb's last ability counts that loss of life.

2017-07-14 If an opponent loses life but Neheb leaves the battlefield before your postcombat main phase begins, its last ability doesn't trigger.

2017-07-14 If multiple creatures block a creature with afflict, afflict triggers only once.

2017-07-14 If you somehow have more than two main phases in a turn, each main phase after your first one is a postcombat main phase, and Neheb's last ability triggers at the beginning of each of them.

2017-07-14 Neheb's ability checks only how much life opponents lost during the turn, not by how much their life total decreased compared to the start of the turn. For example, if an opponent lost 2 life and then gained 8 life before your postcombat main phase, you'll add {R}{R}.

2017-07-14 You get a postcombat main phase even if no creatures attacked during a turn. Neheb's last ability will trigger.

Current Oracle text is shown for every printing.