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Collective Effort

Collective Effort

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Warhammer 40,000 Commander

#183 · EN · Rare · 2022-10-07

Browse all 10 printings ↓

Collective Effort

{1}{W}{W}

Sorcery

Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater. • Destroy target enchantment. • Put a +1/+1 counter on each creature target player controls.

Artist: Games Workshop

Color identity: W

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$0.39€0.37

MTGO: 0.04 tix

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

10 printings across 8 editions. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

No combos yet.

Format legality
Standardnot legal
Futurenot legal
Historiclegal
Timelesslegal
Gladiatorlegal
Pioneerlegal
Modernlegal
Legacylegal
Paupernot legal
Vintagelegal
Pennylegal
Commanderlegal
Oathbreakerlegal
Standardbrawlnot legal
Brawllegal
Competitivebrawllegal
Alchemynot legal
Paupercommandernot legal
Duellegal
Oldschoolnot legal
Premodernnot legal
Predhnot legal
Tlrlegal
Rulings

2016-07-13 Additional costs don't affect a spell's mana value.

2016-07-13 Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.

2016-07-13 If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.

2016-07-13 If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won't resolve.

2016-07-13 If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode's target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).

2016-07-13 If you choose the first and third modes, and destroying the creature ends an "exile until" effect (such as that of Lunarch Inquisitors), the creature will return to the battlefield before you put +1/+1 counters on creatures. The same is true if you choose the second and third modes and destroying the enchantment ends such an effect.

2016-07-13 You can tap any untapped creature you control to pay the escalate cost, including one you haven't controlled continuously since the beginning of the turn.

2016-07-13 You can't choose any one mode multiple times.

2016-07-13 You choose all of your modes at once. You can't wait to perform one mode's actions and then decide to choose more modes.

Current Oracle text is shown for every printing.


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