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Kamahl's Will

Kamahl's Will

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Commander Legends

#680 · EN · Rare · 2020-11-20

Extended art

Browse all 3 printings ↓

Kamahl's Will

{3}{G}

Instant

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.

Artist: Nicholas Gregory

Color identity: G

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$0.84€0.65
Foil$1.91€1.12

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

3 printings across 2 editions. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

No combos yet.

Format legality
Standardnot legal
Futurenot legal
Historicnot legal
Timelessnot legal
Gladiatornot legal
Pioneernot legal
Modernnot legal
Legacylegal
Paupernot legal
Vintagelegal
Pennynot legal
Commanderlegal
Oathbreakerlegal
Standardbrawlnot legal
Brawlnot legal
Competitivebrawlnot legal
Alchemynot legal
Paupercommandernot legal
Duellegal
Oldschoolnot legal
Premodernnot legal
Predhnot legal
Tlrnot legal
Rulings

2020-11-10 A land that becomes a creature because of the first mode will retain any other supertypes, card types, subtypes, and abilities it had.

2020-11-10 Even though the card is named after a specific character, controlling any commander will satisfy its condition.

2020-11-10 If some but not all of the targets become illegal, Kamahl's Will will resolve but have no effect on illegal targets. If the target of the second mode becomes illegal, no damage will be dealt.

2020-11-10 If you choose both modes, the effects happen in the listed order. The lands will become 1/1 creatures in time to deal damage to the target of the second mode.

2020-11-10 Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.

2020-11-10 Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.

2020-11-10 The commander you control doesn't have to be your commander.

2020-11-10 There's no extra bonus if you control more than one commander.

Current Oracle text is shown for every printing.