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Blacksmith's Talent

Blacksmith's Talent

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Bloomburrow

#125 · EN · Uncommon · 2024-08-02

Browse all 1 printings ↓

Blacksmith's Talent

{R}

Enchantment — Class

(Gain the next level as a sorcery to add its ability.) When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}. {2}{R}: Level 2 At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control. {3}{R}: Level 3 During your turn, equipped creatures you control have double strike and haste.

Artist: Vincent Christiaens

Color identity: R

Related cards: Sword Blacksmith's Talent

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$0.33€0.15
Foil$0.39€0.32

MTGO: 0.03 tix

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

1 printings across 1 edition. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

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Format legality
Standardlegal
Futurelegal
Historiclegal
Timelesslegal
Gladiatorlegal
Pioneerlegal
Modernlegal
Legacylegal
Paupernot legal
Vintagelegal
Pennynot legal
Commanderlegal
Oathbreakerlegal
Standardbrawllegal
Brawllegal
Competitivebrawllegal
Alchemylegal
Paupercommandernot legal
Duellegal
Oldschoolnot legal
Premodernnot legal
Predhnot legal
Tlrlegal
Rulings

2024-07-26 A creature you control is equipped if there's an Equipment attached to it. You don't have to control that Equipment.

2024-07-26 Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

2024-07-26 Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

2024-07-26 Gaining a level is a normal activated ability. It uses the stack and can be responded to.

2024-07-26 Gaining a level won't remove abilities that a Class had at a previous level.

2024-07-26 If either target of the Level 2 class ability is an illegal target as the ability resolves, the ability won't do anything. If both targets are illegal, the ability won't resolve. If the Equipment is already attached to the target creature, nothing happens.

2024-07-26 There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

2024-07-26 You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

Current Oracle text is shown for every printing.


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