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Maro's Gone Nuts

Maro's Gone Nuts

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Mystery Booster Playtest Cards 2019

#81 · EN · Rare · 2019-11-07

Browse all 2 printings ↓

Maro's Gone Nuts

{G}{G}

Enchantment

Double any effect that doubles. (It quadruples.)

Artist: Mark Rosewater

Color identity: G

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$0.57€0.50

Data snapshot 2026-10-23. Not live offers.

Use in a combo · Use in a deck

Editions & versions

2 printings across 2 editions. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-23. Prices vary by seller and condition; — means no quote.

Combos using this card

No combos yet.

Format legality
Standardnot legal
Futurenot legal
Historicnot legal
Timelessnot legal
Gladiatornot legal
Pioneernot legal
Modernnot legal
Legacynot legal
Paupernot legal
Vintagenot legal
Pennynot legal
Commandernot legal
Oathbreakernot legal
Standardbrawlnot legal
Brawlnot legal
Competitivebrawlnot legal
Alchemynot legal
Paupercommandernot legal
Duelnot legal
Oldschoolnot legal
Premodernnot legal
Predhnot legal
Tlrnot legal
Rulings

2019-11-12 An effect that increases something by a specific amount (such as the first ability of Jaya, Venerated Firemage) isn’t doubling, even if the result is double the normal result.

2019-11-12 An effect “doubles” if it instructs a player to double something, or if it replaces an event with “double that much,” “twice as many,” or similar.

2019-11-12 Double strike isn’t an effect, so it’s not doubled.

2019-11-12 If two Maro’s Gone Nuts are on the battlefield, effects that double instead octuple. If three are on the battlefield, effects that double instead sexdecuple, and so on.

Current Oracle text is shown for every printing.