Battle for Zendikar
| Finish | USD | EUR |
|---|---|---|
| Nonfoil | $0.34 | €0.26 |
| Foil | $0.63 | €0.70 |
MTGO: 0.02 tix
Selected printing
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Lantern ScoutLantern ScoutCreature — Human Scout Ally Rally — Whenever this creature or another Ally you control enters, creatures you control gain lifelink until end of turn. Power: 3 Toughness: 2 Artist: Steven Belledin Color identity: W Reference prices
MTGO: 0.02 tix Data snapshot 2026-10-22. Not live offers. Use in a combo · Use in a deck Editions & versions2 printings across 2 editions. Choose a printing to view its artwork and details. Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote. Battle for Zendikar
MTGO: 0.02 tix Selected printingBattle for Zendikar Promos
No printings match. Try another edition, number, or treatment. Combos using this cardNo combos yet. Format legality
Rulings2015-08-25 If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself. 2015-08-25 Multiple instances of lifelink on the same creature are redundant. There usually isn't much benefit in having the rally ability resolve more than once in a turn, other than that new creatures will be affected by the ability resolving an additional time. 2015-08-25 When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. Current Oracle text is shown for every printing.
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