Conspiracy
| Finish | USD | EUR |
|---|---|---|
| Nonfoil | $0.29 | €0.31 |
| Foil | $3.91 | €2.38 |
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Backup PlanBackup PlanConspiracy (Start the game with this conspiracy face up in the command zone.)
Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library. Artist: David Palumbo Color identity: Colorless Reference prices
Data snapshot 2026-10-22. Not live offers. Use in a combo · Use in a deck Editions & versions1 printings across 1 edition. Choose a printing to view its artwork and details. Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote. Conspiracy
No printings match. Try another edition, number, or treatment. Combos using this cardNo combos yet. Format legality
Rulings2016-08-23 A conspiracy doesn't count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.) 2016-08-23 A conspiracy's static and triggered abilities function as long as that conspiracy is face-up in the command zone. 2016-08-23 Conspiracies are colorless, have no mana cost, and can't be cast as spells. 2016-08-23 Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down. 2016-08-23 Conspiracies aren't legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft. 2016-08-23 You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are. 2016-08-23 You don't have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can't put conspiracies into the command zone after this point. 2014-05-29 If, through a combination of Backup Plan and/or other conspiracies, you have fewer cards in your deck than you must draw as the game begins, you'll lose the game when state-based actions are checked during the upkeep of the first turn. 2014-05-29 The effect of Backup Plan is cumulative. If you have two in your command zone to start the game, you'll draw three hands of seven cards and shuffle all but one of them into your library. Current Oracle text is shown for every printing.
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