Innistrad Remastered
| Finish | USD | EUR |
|---|---|---|
| Nonfoil | $0.26 | €0.28 |
| Foil | $0.33 | €0.63 |
MTGO: 0.13 tix
Selected printing
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Geier Reach Bandit // Vildin-Pack AlphaGeier Reach BanditCreature — Human Rogue Werewolf Haste
At the beginning of each upkeep, if no spells were cast last turn, transform this creature. Power: 3 Toughness: 2 Vildin-Pack AlphaCreature — Werewolf Whenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature. Power: 4 Toughness: 3 Artist: Slawomir Maniak Color identity: R Related cards: Geier Reach Bandit // Vildin-Pack Alpha Shadows Over Innistrad Checklist 2 Reference prices
MTGO: 0.13 tix Data snapshot 2026-10-22. Not live offers. Use in a combo · Use in a deck Editions & versions5 printings across 4 editions. Choose a printing to view its artwork and details. Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote. Innistrad Remastered
MTGO: 0.13 tix Selected printingInnistrad Remastered
MTGO: 0.04 tix View this printingShadows over Innistrad
MTGO: 0.02 tix View this printingShadows over Innistrad Promos
No printings match. Try another edition, number, or treatment. Combos using this cardNo combos yet. Format legality
Rulings2025-01-24 If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn. 2025-01-24 If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time. 2016-04-08 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn. 2016-04-08 To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger. Current Oracle text is shown for every printing.
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