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Keldon Strike Team

Keldon Strike Team

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The List

#DMU-136 · EN · Common · 2024-08-02

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Keldon Strike Team

{2}{R}

Creature — Human Warrior

Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) When this creature enters, if it was kicked, create two 1/1 white Soldier creature tokens. As long as this creature entered this turn, creatures you control have haste.

Power: 3

Toughness: 1

Artist: Josu Hernaiz

Color identity: R, W

Related cards: Keldon Strike Team Soldier

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$0.04€0.02

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

2 printings across 2 editions. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

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Format legality
Standardnot legal
Futurenot legal
Historiclegal
Timelesslegal
Gladiatorlegal
Pioneerlegal
Modernlegal
Legacylegal
Pauperlegal
Vintagelegal
Pennylegal
Commanderlegal
Oathbreakerlegal
Standardbrawlnot legal
Brawllegal
Competitivebrawllegal
Alchemynot legal
Paupercommanderlegal
Duellegal
Oldschoolnot legal
Premodernnot legal
Predhnot legal
Tlrlegal
Rulings

2024-11-08 If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.

2024-11-08 If a spell's kicker cost was paid, the spell is "kicked."

2024-11-08 If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.

2024-11-08 If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.

2024-11-08 The kicker ability doesn't let you pay a kicker cost more than once.

2024-11-08 To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.

2022-09-09 Creatures that enter the battlefield after Keldon Strike Team on the turn it entered the battlefield will have haste as long as it's still on the battlefield. Notably, this includes the Soldier creature tokens it creates if it was kicked.

2022-09-09 If Keldon Strike Team leaves the battlefield during combat during the turn it entered the battlefield, any attacking creatures that came under your control this turn will continue to attack, even if they no longer have haste.

2022-09-09 Keldon Strike Team's last ability grants itself haste in addition to any other creatures you control.

Current Oracle text is shown for every printing.