Murders at Karlov Manor Promos
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Case of the Stashed SkeletonMurders at Karlov Manor Promos Case of the Stashed SkeletonEnchantment — Case When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — Artist: Camille Alquier Color identity: B Related cards: Skeleton Case of the Stashed Skeleton Reference prices
Data snapshot 2026-10-22. Not live offers. Use in a combo · Use in a deck Editions & versions3 printings across 2 editions. Choose a printing to view its artwork and details. Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote. Murders at Karlov Manor Promos
Murders at Karlov Manor
MTGO: 0.02 tix View this printingMurders at Karlov Manor Promos
No printings match. Try another edition, number, or treatment. Combos using this cardNo combos yet. Format legality
Rulings2024-02-02 "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." 2024-02-02 "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast." 2024-02-02 "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved." 2024-02-02 "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved. 2024-02-02 Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved. 2024-02-02 Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected. 2024-02-02 Cases don't lose their other abilities when they become solved. 2024-02-02 Each Case has two special keyword abilities: to solve and solved. 2024-02-02 If a creature is already suspected, suspecting it again won't have any effect. 2024-02-02 If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected. 2024-02-02 Once a Case becomes solved, it stays solved until it leaves the battlefield. 2024-02-02 The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." 2024-02-02 There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected. 2024-02-02 When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected. Current Oracle text is shown for every printing.
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