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Furious RiseFurious RiseEnchantment At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment. Artist: Chase Stone Color identity: R Reference pricesNo price available for this printing. Data snapshot 2026-10-23. Not live offers. Use in a combo · Use in a deck Editions & versions6 printings across 6 editions. Choose a printing to view its artwork and details. Reference prices · Data snapshot 2026-10-23. Prices vary by seller and condition; — means no quote. Final Fantasy Commander
MTGO: 0.05 tix View this printingCommander Masters
MTGO: 0.04 tix View this printingCore Set 2021
MTGO: 0.04 tix View this printingTheros Beyond Death
MTGO: 0.03 tix View this printingNo printings match. Try another edition, number, or treatment. Combos using this cardNo combos yet. Format legality
Rulings2020-06-23 Furious Rise's ability has you exile only one card, no matter how many creatures with power 4 or greater you control beyond the first. 2020-06-23 Furious Rise's effect doesn't change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can't play it unless you have land plays available. 2020-06-23 If Furious Rise leaves the battlefield before you play the most recently exiled card, you can play that card for as long as it remains exiled. 2020-06-23 If you don't control a creature with power 4 or greater as your end step begins, Furious Rise's ability doesn't trigger. If you don't control one as the ability resolves, it has no effect. It doesn't have to be the same creature at both times, however. 2020-06-23 Playing an exiled card causes it to leave exile. You can't play it multiple times. Current Oracle text is shown for every printing.
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