Skip to content
MTGCombos
MenuClose

Share your combos and save your decks.

Join for freeLog in
Magic The Gathering Combos

Home     Submit A Combo     Deck Builder     Forums     Picture Guess     Help

You are not logged in [click to login] - [Join For Free!]  

Breakneck Rider // Neck Breaker

Breakneck Rider // Neck Breaker

Click or tap the image to zoom

Shadows over Innistrad

#147 · EN · Uncommon · 2016-04-08

Browse all 1 printings ↓

Breakneck Rider

{1}{R}{R}

Creature — Human Scout Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Power: 3

Toughness: 3

Neck Breaker

Creature — Werewolf

Attacking creatures you control get +1/+0 and have trample. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Power: 4

Toughness: 3

Artist: Victor Adame Minguez

Color identity: R

Related cards: Breakneck Rider // Neck Breaker Shadows Over Innistrad Checklist 1

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$0.34€0.24
Foil$1.37€2.02

MTGO: 0.03 tix

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

1 printings across 1 edition. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

No combos yet.

Format legality
Standardnot legal
Futurenot legal
Historicnot legal
Timelessnot legal
Gladiatornot legal
Pioneerlegal
Modernlegal
Legacylegal
Paupernot legal
Vintagelegal
Pennynot legal
Commanderlegal
Oathbreakerlegal
Standardbrawlnot legal
Brawlnot legal
Competitivebrawlnot legal
Alchemynot legal
Paupercommandernot legal
Duellegal
Oldschoolnot legal
Premodernnot legal
Predhnot legal
Tlrlegal
Rulings

2016-04-08 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.

2016-04-08 To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.

Current Oracle text is shown for every printing.