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Rotted Ones, Lay Siege

Rotted Ones, Lay Siege

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Archenemy Schemes

#38★ · EN · Common · 2010-06-18

Oversized

Browse all 1 printings ↓

Rotted Ones, Lay Siege

Scheme

When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able.

Artist: Steve Prescott

Color identity: Colorless

Related cards: Rotted Ones, Lay Siege Zombie

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$3.27€0.50

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

1 printings across 1 edition. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

No combos yet.

Format legality
Standardnot legal
Futurenot legal
Historicnot legal
Timelessnot legal
Gladiatornot legal
Pioneernot legal
Modernnot legal
Legacynot legal
Paupernot legal
Vintagenot legal
Pennynot legal
Commandernot legal
Oathbreakernot legal
Standardbrawlnot legal
Brawlnot legal
Competitivebrawlnot legal
Alchemynot legal
Paupercommandernot legal
Duelnot legal
Oldschoolnot legal
Premodernnot legal
Predhnot legal
Tlrnot legal
Rulings

2010-06-15 Each of these Zombies must attack its designated player, not a planeswalker that player controls.

2010-06-15 For each Zombie token you put onto the battlefield this way, make sure it’s clear who its designated player is. A token’s designated player won’t change for the rest of the game.

2010-06-15 If one of these Zombies can’t attack its designated player during any given turn (because that player has left the game, due to a spell or ability such as Chronomantic Escape, or because a player on the opposing team has gained control of it, for example), it may attack another player, attack a planeswalker an opponent controls, or not attack at all. If there’s a cost with having that creature attack its designated player, you aren’t forced to pay that cost, so it may attack another player, attack a planeswalker an opponent controls, or not attack at all.

2010-06-15 If there are multiple combat phases in a turn, each of these Zombies must attack its designated player in each of them that it’s able to.

2010-06-15 If, during your declare attackers step, one of these Zombies is tapped or is affected by a spell or ability that says it can’t attack, then it doesn’t attack. If there’s a cost associated with having that creature attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either.

Current Oracle text is shown for every printing.