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Channel Harm

Channel Harm

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Fate Reforged

#7 · EN · Uncommon · 2015-01-23

Browse all 1 printings ↓

Channel Harm

{5}{W}

Instant

Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.

Artist: David Gaillet

Color identity: W

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$0.21€0.10
Foil$0.49€0.33

MTGO: 0.03 tix

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

1 printings across 1 edition. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

No combos yet.

Format legality
Standardnot legal
Futurenot legal
Historicnot legal
Timelessnot legal
Gladiatornot legal
Pioneerlegal
Modernlegal
Legacylegal
Paupernot legal
Vintagelegal
Pennylegal
Commanderlegal
Oathbreakerlegal
Standardbrawlnot legal
Brawlnot legal
Competitivebrawlnot legal
Alchemynot legal
Paupercommandernot legal
Duellegal
Oldschoolnot legal
Premodernnot legal
Predhnot legal
Tlrnot legal
Rulings

2014-11-24 Channel Harm’s effect is not a redirection effect. If it prevents damage, you may have Channel Harm (not the original source) deal damage to the creature as part of that prevention effect. Channel Harm is the source of the new damage, so the characteristics of the original source (such as its color, or whether it had lifelink or deathtouch) don’t affect the new damage. The new damage is not combat damage, even if the prevented damage was.

2014-11-24 Channel Harm’s only target is the creature it may deal damage to. You choose that target as you cast Channel Harm, not at the time it prevents damage.

2014-11-24 If the target creature is an illegal target as Channel Harm tries to resolve, the entire spell doesn’t resolve. No damage will be prevented.

2014-11-24 If two players have each cast Channel Harm targeting a creature the other controls, and a source one player controls would deal damage to the second player or a permanent that player controls, one Channel Harm will prevent that damage and try to deal damage to the creature controlled by the first player. That player’s Channel Harm will then prevent that damage and try to deal damage to the creature controlled by the second player. This forms a loop that either player can break by choosing to not have Channel Harm try to deal damage. It doesn’t matter which player breaks the loop, as no damage will be dealt in either case.

2014-11-24 Whether the target creature is still a legal target is not checked after Channel Harm resolves. Damage will still be prevented, even if Channel Harm can’t deal damage to that creature.

2014-11-24 You can choose a creature you control as the target. If you do, the damage Channel Harm deals to that creature won’t be prevented.

Current Oracle text is shown for every printing.


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