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Squidnapper

Squidnapper

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Mystery Booster Playtest Cards 2021

#29 · EN · Rare · 2021-08-20

Browse all 2 printings ↓

Squidnapper

{3}{U}{U}

Creature — Squid Pirate

When Squidnapper enters, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom. Ransom — {6} and 2 life

Power: 3

Toughness: 4

Artist: Jeff Carpenter

Color identity: U

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$0.29€0.23

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

2 printings across 2 editions. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

No combos yet.

Format legality
Standardnot legal
Futurenot legal
Historicnot legal
Timelessnot legal
Gladiatornot legal
Pioneernot legal
Modernnot legal
Legacynot legal
Paupernot legal
Vintagenot legal
Pennynot legal
Commandernot legal
Oathbreakernot legal
Standardbrawlnot legal
Brawlnot legal
Competitivebrawlnot legal
Alchemynot legal
Paupercommandernot legal
Duelnot legal
Oldschoolnot legal
Premodernnot legal
Predhnot legal
Tlrnot legal
Rulings

2019-11-12 If Squidnapper leaves the battlefield before its triggered ability resolves, you won’t gain control of the target creature at all.

2019-11-12 If a card with a ransom ability loses that ability, it has no ransom cost. No player may pay its ransom cost.

2019-11-12 Pay no attention to any other card in this set using the word “ransom” when determining how Squidnapper’s ransom ability works.

2019-11-12 Paying a ransom cost to end an effect is a special action. The card’s owner may pay that cost any time they have priority, and players can’t take actions in between the time the player announces their intent to pay and the time the card returns to the zone from which it came.

Current Oracle text is shown for every printing.