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Day Vs. Night // Day vs. Night (cont'd)

Day Vs. Night // Day vs. Night (cont'd)

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Innistrad: Midnight Hunt Minigames

#2 · EN · Common · 2021-09-24

Browse all 1 printings ↓

Day Vs. Night

Card

2 players | 2 packs | 5 minutes OBJECTIVE: Become a defender of the day or a monster of the night in this rock-paper-scissors-style game. GET READY: Randomly determine who will use the power of **Day** and who will use the power of **Night**. Each player opens a booster and sets aside any cards without Magic card backs. LET'S PLAY: Players look at their hands, pick three cards, and then place their picked cards in a face down row in front of their opponent's row. Players reveal the pairs of cards from Day player's left to right simultaneously. Winning cards are decided as follows: • Red beats green • Green beats blue • Blue beats red • White is always a winning card for the Day player, but it's always a losing card for the Night player • Black is always a winning card for the Night player, but it's always a losing card for the Day player.

Day vs. Night (cont'd)

• Paired red, blue, or green cards result in a tie • A winning white card vs. a winning black card results in a tie • A losing white card vs. a losing black card results in a tie • A multicolored card is a single color of its owner's choice, declared after it's revealed When a colorless card is revealed (lands are colorless), its owner immediately replaces it with a card from their hand before declaring the winner. Discard the colorless card afterward. If two colorless cards are paired, players reveal their replacement card simultaneously. If two multicolored cards are paired, players declare their chosen color simultaneously. After all pairs are revealed, each player sets aside their winning cards into their own pile and returns all of their losing and tie cards to their hand. Play **two more rounds**. But for the third round, players lay down **six cards**. If a player has fewer than six cards for the third round, play with the same number of cards as the player with the least, discarding the extras. TO WIN: The player with the most winning cards after three rounds wins!

Color identity: Colorless

Reference prices

No price available for this printing.

Data snapshot 2026-10-23. Not live offers.

Use in a combo · Use in a deck

Editions & versions

1 printings across 1 edition. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-23. Prices vary by seller and condition; — means no quote.

Combos using this card

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Format legality
Standardnot legal
Futurenot legal
Historicnot legal
Timelessnot legal
Gladiatornot legal
Pioneernot legal
Modernnot legal
Legacynot legal
Paupernot legal
Vintagenot legal
Pennynot legal
Commandernot legal
Oathbreakernot legal
Standardbrawlnot legal
Brawlnot legal
Competitivebrawlnot legal
Alchemynot legal
Paupercommandernot legal
Duelnot legal
Oldschoolnot legal
Premodernnot legal
Predhnot legal
Tlrnot legal

Current Oracle text is shown for every printing.