| |||||
| You are not logged in [click to login] - [Join For Free!] | |||||
Temur CharmTemur CharmInstant Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays Artist: Mathias Kollros Color identity: G, R, U Reference prices
Data snapshot 2026-10-22. Not live offers. Use in a combo · Use in a deck Editions & versions2 printings across 2 editions. Choose a printing to view its artwork and details. Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote. Khans of Tarkir
MTGO: 0.03 tix View this printingNo printings match. Try another edition, number, or treatment. Combos using this cardNo combos yet. Format legality
Rulings2014-09-20 If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage. 2014-09-20 If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn. 2014-09-20 If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block. 2014-09-20 You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control. Current Oracle text is shown for every printing.
|