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Pia Nalaar, Chief Mechanic

Pia Nalaar, Chief Mechanic

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Aetherdrift Commander

#2 · EN · Mythic · 2025-02-14

Borderless · Inverted

Browse all 1 printings ↓

Pia Nalaar, Chief Mechanic

{G}{U}{R}

Legendary Creature — Human Artificer

Whenever one or more artifact creatures you control deal combat damage to a player, you get {E}{E} (two energy counters). At the beginning of your end step, you may pay one or more {E}. If you do, create an X/X colorless Vehicle artifact token named Nalaar Aetherjet with flying and crew 2, where X is the amount of {E} paid this way.

Power: 2

Toughness: 4

Artist: Bram Sels

Color identity: G, R, U

Related cards: Pia Nalaar, Chief Mechanic Energy Reserve Nalaar Aetherjet

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$0.27€0.28
Foil$0.22€0.22

MTGO: 13.72 tix

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

1 printings across 1 edition. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

No combos yet.

Format legality
Standardnot legal
Futurenot legal
Historiclegal
Timelesslegal
Gladiatorlegal
Pioneernot legal
Modernnot legal
Legacylegal
Paupernot legal
Vintagelegal
Pennynot legal
Commanderlegal
Oathbreakerlegal
Standardbrawlnot legal
Brawllegal
Competitivebrawllegal
Alchemynot legal
Paupercommandernot legal
Duellegal
Oldschoolnot legal
Premodernnot legal
Predhnot legal
Tlrlegal
Rulings

2025-02-07 Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

2025-02-07 Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.

2025-02-07 If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

2025-02-07 Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

2025-02-07 Some spells and abilities say that you “may pay” a certain amount of {E}, then describes an effect that happens “if you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is instead followed by the phrase “when you do” followed by an effect, then after you choose to pay {E}, a new triggered ability called a reflexive trigger is put on the stack, and you choose targets for the reflexive trigger (if the effect asks for targets). Players may respond as normal to this new triggered ability. Once that reflexive trigger resolves, the effect will finally occur.

2025-02-07 Some spells and abilities say that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

2025-02-07 Some spells and abilities which give you {E} or say you “may pay” some amount of {E} require one or more targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. None of its effects will happen, you won’t get any {E} from it, and you won’t get the chance to pay any {E} for its effects even if you want to.

2025-02-07 {E} is the energy symbol. It represents one energy counter.

Current Oracle text is shown for every printing.