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Ignite the Cloneforge!

Ignite the Cloneforge!

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Archenemy Schemes

#19★ · EN · Common · 2010-06-18

Oversized

Browse all 1 printings ↓

Ignite the Cloneforge!

Scheme

When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.

Artist: Ralph Horsley

Color identity: Colorless

Related cards: Ignite the Cloneforge! Copy

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$3.46€0.70

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

1 printings across 1 edition. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

No combos yet.

Format legality
Standardnot legal
Futurenot legal
Historicnot legal
Timelessnot legal
Gladiatornot legal
Pioneernot legal
Modernnot legal
Legacynot legal
Paupernot legal
Vintagenot legal
Pennynot legal
Commandernot legal
Oathbreakernot legal
Standardbrawlnot legal
Brawlnot legal
Competitivebrawlnot legal
Alchemynot legal
Paupercommandernot legal
Duelnot legal
Oldschoolnot legal
Premodernnot legal
Predhnot legal
Tlrnot legal
Rulings

2010-06-15 Any "enters" abilities of the targeted permanent will trigger when the token is put onto the battlefield. Any "as [this permanent] enters" or "[this permanent] enters with" abilities of that permanent will also work.

2010-06-15 If the targeted permanent has {X} in its mana cost (such as Protean Hydra), X is considered to be zero.

2010-06-15 If the targeted permanent is a token, the new token copies the characteristics of the original token as stated by the effect that put it onto the battlefield.

2010-06-15 If the targeted permanent is an Aura, you choose a legal permanent, player, or other card for the token to enchant as it enters. A permanent you choose must be able to be enchanted by the token. (For example, if the Aura it's copying is red and has "enchant creature," the permanent must be a creature, and it can't have protection from red.) Since the token Aura wasn't cast as a spell, it doesn't target what it will enchant; you may choose something that has shroud, for example. As the ability resolves, no player can respond between the time you choose what the token will enchant and the time it enters. If you can't choose something for the token to enchant, it enters unattached, then is put into your graveyard as a state-based action.

2010-06-15 If the targeted permanent is copying something else when the ability resolves (for example, if it's a Clone), then the token enters as a copy of whatever that permanent is copying.

2010-06-15 If the targeted permanent leaves the battlefield before the ability resolves, the ability doesn't resolve. You don't get a token.

2010-06-15 The token that's put onto the battlefield copies exactly what's printed on the targeted permanent (unless that permanent is copying something else or it's a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras attached to it, or whether it's been affected by any noncopy effects that changed its power, toughness, types, color, or so on.

2010-06-15 You can target any permanent an opponent controls, not just a creature.

Current Oracle text is shown for every printing.