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Because I Have Willed It

Because I Have Willed It

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Archenemy: Nicol Bolas Schemes

#1★ · EN · Common · 2017-06-16

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Browse all 1 printings ↓

Because I Have Willed It

Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.) Spells you cast cost {1} less to cast. At the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme.

Artist: Adrian Majkrzak

Color identity: Colorless

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$2.98€0.24

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

1 printings across 1 edition. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

No combos yet.

Format legality
Standardnot legal
Futurenot legal
Historicnot legal
Timelessnot legal
Gladiatornot legal
Pioneernot legal
Modernnot legal
Legacynot legal
Paupernot legal
Vintagenot legal
Pennynot legal
Commandernot legal
Oathbreakernot legal
Standardbrawlnot legal
Brawlnot legal
Competitivebrawlnot legal
Alchemynot legal
Paupercommandernot legal
Duelnot legal
Oldschoolnot legal
Premodernnot legal
Predhnot legal
Tlrnot legal
Rulings

2017-06-13 Abilities that reduce the cost of a spell apply after abilities that raise them. For example, Borrowed Malevolence with both modes chosen costs {1}{B} to cast if this scheme is face up.

2017-06-13 Effects that reduce the generic mana cost of a spell can’t reduce that spell’s colored mana requirements.

2017-06-13 For this scheme’s second ability to trigger, the players on the opposing team must have cast four spells total among them.

2017-06-13 If an instant or sorcery spell has {X} in its mana cost, choose the value for X first, then reduce the cost by {1}. For example, Volcanic Geyser with X chosen as 4 costs {3}{R}{R} to cast if this scheme is face up.

2017-06-13 If an opponent cast a spell during the opposing team’s turn and then left the game, that spell counts when determining whether the last ability of this scheme triggers.

2017-06-13 In a Supervillain Rumble game, the last ability of this scheme triggers at the beginning of each opponent’s end step if that player alone has cast four or more spells that turn.

2017-06-13 The second ability only checks that four or more spells were cast. It doesn’t matter if those spells are countered or fail to resolve for other reasons.

Current Oracle text is shown for every printing.


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