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Combo Name: They did it! Submitted By: Danielone
Card Name
Type
Cost
P/T
Editions (ordered by release)

Sanguine Bond
Enchantment 3BB Magic 2010, Rare

Muck Rats
Summon Creature B 1/1 Portal, Common
Estimated Combo Cost: $1.49
Date Posted: Wed Apr/18/12 at 8:31 am

Danielone
Posts: 42
Joined: 31-Mar-10

Muck Rats is Chosen's Blood, from Avacyn Restored.

Well, I think you imagine what does this card do.

4B

Whenever an opponent loses life, you gain that much life.

These is the card we were all waiting for. And it has finally arrived.
Date Posted: Wed Apr/18/12 at 11:27am

Boyachi
Posts: 1553
Joined: 02-Nov-11

So...May 2012...we are stocking up on disenchants, naturalizes, etc.

Good to know.
Date Posted: Wed Apr/18/12 at 11:28am

Turbine
Posts: 10194
Joined: 26-Oct-09

What sort of control can Black have over the game until the 5th turn?
Date Posted: Wed Apr/18/12 at 1:15pm

Squillis
Posts: 424
Joined: 20-Nov-08



[Edited by Squillis on 18/Apr/12 at 1:27PM]
Date Posted: Wed Apr/18/12 at 1:31pm

ztrainjetsfan
Posts: 25
Joined: 21-Feb-12

You do know you'll end the game in a draw with this combo, but it is a fun combo.
Date Posted: Wed Apr/18/12 at 1:56pm

Squillis
Posts: 424
Joined: 20-Nov-08

It'll only end in a draw if your opponent has something like Platinum Angel out.  Each cards has a trigger.  When each trigger is put on the stack the game gives priority to a player but checks state-based actions first.  If your opponent lost enough life to make them lose, you will win!  If you're against more than one opponent, you can beat Everyone with this combo!
Date Posted: Wed Apr/18/12 at 5:13pm

ztrainjetsfan
Posts: 25
Joined: 21-Feb-12

421.4. If the loop contains only mandatory actions, the game ends in a draw. (See rule 102.6.)
Date Posted: Wed Apr/18/12 at 8:19pm

Akinas86
Posts: 327
Joined: 16-Jun-10

@ ztrainjetsfan:

state-based actions overrule all.
Date Posted: Wed Apr/18/12 at 9:17pm

Turbine
Posts: 10194
Joined: 26-Oct-09

I don't see how SBE relate to this.

But the infinite loop rule only matters if the opponent doesn't die from the loop.
Date Posted: Wed Apr/18/12 at 10:11pm

ztrainjetsfan
Posts: 25
Joined: 21-Feb-12

Oh, ok, I didn't know that about the state-based actions, is there a place in the rulebook where it says that, so I can stop a debate with this guy that I know? Thanks
Date Posted: Thu Apr/19/12 at 1:13am

Draco_lich
Posts: 1073
Joined: 07-May-10

http://www.wizards.com/magic/comprules/MagicCompRules090201.pdf

421. Handling “Infinite” Loops
421.1. Occasionally the game can get into a state in which a set of actions could be repeated forever.
These rules (sometimes called the “infinity rules”) govern how to break such loops.
421.2. If the loop contains one or more optional actions and one player controls them all, that player
chooses a number. The loop is treated as repeating that many times or until another player
intervenes, whichever comes first.
421.3. If a loop contains optional actions controlled by two players and actions by both of those players
are required to continue the loop, the active player (or, if the active player is not involved, the first
involved player after the active player in turn order) chooses a number. The other player then has
two choices. He or she can choose a lower number, in which case the loop continues that number of
times plus whatever fraction is necessary for the first player to “have the last word.” Or he or she
can agree to the number the first player chose, in which case the loop continues that number of
times plus whatever fraction is necessary for the second player to “have the last word.” (Note that
either fraction may be zero.) This sequence of choices is extended to all applicable players if there
are more than two players involved.
Example: In a two-player game, one player controls a creature with the ability “{0}: [This
creature] gains flying,” and another player controls a permanent with the ability “{0}:
Target creature loses flying.” The “infinity rule” ensures that regardless of which player
initiated the gain/lose flying ability, the nonactive player will always have the final choice
and therefore be able to determine whether the creature has flying. (Note that this assumes
that the first player attempted to give the creature flying at least once.)
421.4. If the loop contains only mandatory actions, the game ends in a draw. (See rule 102.4b.)
421.5. If the loop contains more than one set of optional, independent actions, each controlled by
different players, then the active player (or, if the active player is not involved, the first involved
player after the active player in turn order) chooses a number for his or her set of actions. Knowing
that number, the remaining players, in turn order, each choose a number for his or her sets of
actions. It can be higher, lower, or the same. Then each set of actions occurs the appropriate number
of times.
421.6. If the loop contains an effect that says “[X] unless [Y],” where [X] and [Y] are each actions, no
player can be forced to perform [Y] to break the loop. If no player chooses to perform [Y], the loop
will continue as though [X] were mandatory.
Date Posted: Thu Apr/19/12 at 7:45am

Squillis
Posts: 424
Joined: 20-Nov-08

The comment on SBEs was to remind people that both cards have triggered conditions and that the SBEs are check after each triggers.  If the SBEs instead said something along the lines of "If an opponent would lose life, you also gain that much life" and "if you would gain life, an opponent of your choise also loses that much life" the SBE of being 'dead' wouldn't be checked because the replacement effects modify the event so it would become infinitly long, and thereby the game would end in a draw with one player with infinitly high life and the other with infinitly low life.
Date Posted: Thu Apr/19/12 at 11:57am

darthnefas
Posts: 1081
Joined: 04-Apr-11

Good description.



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