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Title: Dragons of Tarkir
Date Posted: Tue Mar/03/15 at 8:52pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

So, first I'd like to say that the Vizier card is dangerous in the fact that it will do well in zombie tribal.

Next up, I know I'm the only one that plays Horde Magic, but the 'formidable' mechanic looks perfect for that format.

Lastly...that there is a Legendary Elder Dragon. The first one spoiled actually looks playable... do you think they'll bring back 'rampage'?
Date Posted: Tue Mar/03/15 at 10:48pm

DyingJester
Posts: 1771
Joined: 16-Dec-08

The only one?! Not while im here! ;3
Date Posted: Tue Mar/03/15 at 10:54pm

gericault5
Posts: 2788
Joined: 13-Oct-09

Hey I play Horde. and yeah it can be sick, though frankly I am really liking it in EDH as well, it will play really well in my xenagos. I am really liking the Shaman of Forgotten Ways

As for rampage, sorry the mechanics have all been released and it isn't one of them. Though I would love it to come back Teeka's Dragon is still one of my favorite cards
Date Posted: Wed Mar/04/15 at 4:05am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

I just like Dragons...!-)
Date Posted: Thu Mar/05/15 at 1:22pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

I've been trying to hack the Narset planeswalker. I feel like her -2 giving an instant/sorcery rebound would work well with Acolyte's Reward, as AR can also be played on an opponent's chump blocker, allowing your attacking creature to be a Thorn Elemental.
My issue is how to use the rebound effectively. The original idea was to make a deck where creatures were only white and utilizing white enchantments, having the blue portion be the obvious counter/removal/card-advantedge instant and sorceries. My issue is that there doesn't seem to be clear cut way in standard to force the full effect of AR, with only those white and blue, even though one has the whole turn to do it.
Any Ideas?
Date Posted: Sun Mar/22/15 at 9:50pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

I want to see a deck that utilizes Illusory Gains, Forbidden Orchard, and a sac outlet, hence never allowing the opponent to have a creature.
Heck, the deck could be devoid of its own creatures even.
Date Posted: Sun Mar/22/15 at 9:58pm

terakhan
Posts: 636
Joined: 24-Mar-13

You can't sacrifice the enchanted creature without destroying Illusory Gains. It doesn't work from the graveyard. You would need Bazaar Trader or something to change the control more permanently, so when the enchantment moves, you keep the creature.



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